Member of the development team responsible for creating a PC-based MMORPG called Fighting Legends.
Maintained and extended the math libraries, mainly linear algebra routines.
Implemented gameplay dynamics for the client side code.
Maintained and ran the release process, including regression testing for different architectures and operating systems, and distributing the code to the servers as well as running the patching process.
Responsible for maintaining, documenting, and fixing bugs in the physics for the flight system.
Responsible for maintaining the control system that controls the user input / visual / flight model.
Helped develop and test a new flight model for the A-!0 aircraft.