Walt Disney animation studios
Worked as a gameplay programmer on the MMORPG game Fighting Legends. Also worked as the live-team lead responsible for maintaining the live version of code and releasing bug fixes to the production environment.
March 2000 - February 2002
January 2003 - December 2007
Designed and implemented an architecture for translating documents between formats that could link to interfaces for companies and retail stores in the action sports industry. Implemented a Web-based software for retail stores to manage their purchasing systems and supply chain.
Senior animation programmer on two PS2 titles, and developed a collision engine for characters. Selected highlights include designing and implementing a script-controlled AI engine, as well as dynamic animations and physics for a snowboarding title.
Postdoc with the computational mathematics group, focused on solving PDEs, graph problems, and other research into solving large linear systems on parallel architectures.
December 2007 - December 2010
December 2013 - August 2014
University of Colorado, Boulder
Software Engineer/Mathematician
Simulation technology engineer focused on simulation tool for hair and cloth, with a focus on parallel and distributed technology
February 2002 - December 2002
Member of the two-man team responsible for developing and maintaining flight models for a PC fighter jet simulation game.