Walt Disney animation studios

August 2014 - Current

MAximum Charisma

Worked as a gameplay programmer on the MMORPG game Fighting Legends. Also worked as the live-team lead responsible for maintaining the live version of code and releasing bug fixes to the production environment.

March 2000 - February 2002

Idol Minds

January 2003 - December 2007

Designed and implemented an architecture for translating documents between formats that could link to interfaces for companies and retail stores in the action sports industry. Implemented a Web-based software for retail stores to manage their purchasing systems and supply chain.
Senior animation programmer on two PS2 titles, and developed a collision engine for characters. Selected highlights include designing and implementing a script-controlled AI engine, as well as dynamic animations and physics for a snowboarding title.
Postdoc with the computational mathematics group, focused on solving PDEs, graph problems, and other research into solving large linear systems on parallel architectures.

Shoestring Commerce

December 2007 - December 2010

December 2013 - August 2014

My Skills

 

  • Parallel Programming
  • Numerical Solution of PDEs
  • Multigrid Methods
  • C, C++, C#, Java, Maya, Mel, Fortran, Javacript, SQL, Cuda, XML, TBB, openMP, Charm++
  • Windows and Unix development
  • Animation pipeline development
  • Physics and Collision engines

University of Colorado, Boulder

Software Engineer/Mathematician

Toby Jones

Sr Software Engineer

Simulation technology engineer focused on simulation tool for hair and cloth, with a focus on parallel and distributed technology

G2 Interactive

February 2002 - December 2002

Member of the two-man team responsible for developing and maintaining flight models for a PC fighter jet simulation game.